This is my portfolio project at The Game Assembly, in Malmö, Sweden. Inspired partially by Overwatch, and other artists online such as Ningxuan for their styled 3D work, It has been a very fun project, where I've gotten to spend time familiarising myself with the character creation process further than before. I wanted something fully game-ready, with the potential to move around fluidly without trouble, so I looked into the average tri-count of Overwatch characters, and aimed for something in that same ballpark. It has been a unique experience, and I look forwards to learn even more!
I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 27th.
Any internship offers can be made on May 5th at the earliest.
This project took aproxximately 10 weeks halftime.
Original Character concept by Kelly Daley!
https://kellydaleyart.artstation.com/projects
Turnaround