Website powered by

Game Project #3: Unbound - Character Design, Models, Environments

Help Mox break out from his unjust inprisonment. Navigate through a hazardous, futuristic city and outrun your pursuer to reach an off-world colony in this 2D precision-platformer! Unbound is a 2D precision-platformer game originally made in 13 weeks by Primal Crowd, 13 students at The Game Assembly in Malmö.

I was tasked with multiple different things throughout the project, of characters, environments, and set dressing! I got to learn a lot during this project, and had a lot of fun!

Logo by Oliver Andersson